Eduventure II

Using Videogames for Knowledge Communication


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Eduventure II: Overview

Short Description

Within the Eduventure project, both learning/reception processes induced by digital learning games were examined, and an orientational basis for the design of learning games was compiled.

Therefore, a role-playing game with a historico-cultural curriculum was developed as a modification of the videogame Oblivion . The learning content has been embedded in different semiotic domains of the game (gameplay, simulation, storytelling).

Thus, apart from learning and reception processes, the influence of the semiotic domains on learning, memorizing and learning transfer were to be examined. Finally, an orientational basis for the design of learning games, based on the research results, was to be compiled.

The project was worked on from March 2006 until June 2007 by both the Institute for Computational Visualistics and the Institute fpr Knowledge Media at the University of Koblenz-Landau. It was a part of the larger interdisciplinary project Visual Knowledge Communication .

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Last updated on May. 06th, 11:45h